Relocated, pruned and updates resumed
I’ve moved tf2.4fite.com off to a new host over the last few days. The transition should be complete, but if you see an ‘offline’ message that means you’re hitting the old web server - your DNS should update soon enough to see the new one.
The new host is basically a virtual server under my control so I’ve tweaked mysql a little to suit my needs, meaning a massive increase in rendering speed for some uncached pages.
At the old host with restricted mysql resources, the completely uncached homepage would sometimes take up to 20 seconds to render. Now it’s more like 200ms on average when uncached, or < 10ms otherwise.
Get what you pay for I guess. I’ll be using the server for a few other things so I can justify bit of a cost increase to myself.
During this process I pruned off data for players that haven’t been updated in 6 months or more. I may start shifting the site more towards updates for members only, period, instead of a mix. I haven’t decided yet.
All this adds up to a faster-responding site which should see updates for members happen on schedule for the forseeable future.
April 6th, 2009 at 6:01 am
Great to hear!
April 16th, 2009 at 9:35 am
That’s good to hear. Good luck with the new host and all the best for 4fite’s TF2. It’s one hell of a site you got here.
-Max
April 20th, 2009 at 2:00 am
Cheers.
FYI I had to pause it again :S
Looks like a couple of things added to valve’s site that my updater doesn’t like yet. Should be back in a couple of days.
June 11th, 2009 at 7:19 pm
4fite seems to be culling players… The groups page I regularly visit has far less members listed, and I have personally been deleted from 4fite about 3 times now… Why is this happening?
Another somewhat un-related (to 4fite at least) question I have is: Steam doesnt seem to be updating class statistics… any idea why this is (I’ve a number of new records that have never propagated to valves server).
June 13th, 2009 at 4:02 pm
It’s pruning players with 0 total play time, 0 points, or players that haven’t been updated in over 6 months. So the groups you’re looking at probably had data so stale that it didn’t matter.
The player may have been active but 4fite doesn’t update them regularly unless they are registered, so it wouldn’t know.
The only other time a player should be deleted is when the steam website returns an error on their profile; ‘private profile’, or ‘user has not yet set up their steam community profile’, or ‘invalid profile id’, etc. I think there’s a banned notice now too which I probably don’t take into account.
Players changing IDs may also cause issues because this was all built before there were XML feeds with fixed IDs available.
There is also a 4fite group-specific sync script that isn’t running properly on the new server yet, I have to trigger it manually, which I probably haven’t done in a long while - doing it now.
Is http://tf2.4fite.com/player/tyris/ you? If this profile were deleted in the above prune, it would have removed the history at the same time. Or do you mean removed from the group, not the profile?
June 26th, 2009 at 11:19 pm
That is me, I mean when I go to that URL sometimes, it says that user id is not valid (I think…?). I then have to add myself to 4fite again (already in the 4fite group of course) after which it refreshes and everything is fine again.
I’ll take a screen-shot next time it happens.
Cheers
November 2nd, 2009 at 8:27 pm
Just curious if 4fite is going to get back up and running at any point. Silly as it may sound, I always set myself a goal to improve my PPH every day… I miss being able to track that.
November 6th, 2009 at 8:13 pm
As I no longer player tf2, and it’s the same for most of my friends, I don’t check the site that often, so, I actually wasn’t aware that it was no longer updating. I’ll look into it this weekend.